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Games Conan Exiles

Conan Exiles server requirements

Build 25738716, 2026-10-06. Native Linux server (Enhanced, Unreal Engine 5). Steam SteamDB

Requirements

Our benchmarkFuncom (2017)Funcom (2026)Game specs, not serverHost HavocAltered 2017 developer tableXGamingServerMisquotes developerSupercraftContradicts itself
CPU16% of one core, idleCore2Duo 6850 3.0 GHz up to i7 6700Ryzen 5 3600 or i5-10400F (game client)Core2Duo 3.0 GHz up to 'i5-6700' 3.4 GHzSingle-thread speed4 cores 3.0 GHz min, 6-8 cores rec
RAM8.6 GB idle, 11.0 GB peak (our limit)8 GB for 10 or 35 players, 12 GB for 7016 GB (game client, not server)8 GB up to 35 players, 16 GB at 7016 GB min (Enhanced), 24 GB at 40+, 12 GB Legacy8 GB at 10 vs 12-16 GB (Enhanced) at 5-10
Disk4.2 GB install35 GBSSD required (game client)35 GB SSD50 GB SSD min, NVMe rec
NetworkUDP 7777, 7778 and 27015UDP 7777 game, 7778 pinger, 27015 query; TCP 25575 RCON5 Mbps upload min; UDP 7777, 27015, TCP 255757777 game, 7778, 27015 queryAbout 50 KB/s per player, 100 Mbps for 70
OSLinux, nativeWindows 7/8.1/10, 64-bitWindows 10 64-bit (game client)Windows; Linux via WineNative Linux binary (host's own check)

RAM by players

Funcom (2017)
8 GB
Host Havoc
8 GB
XGamingServer
16 GB
Supercraft
6 to 16 GB
  • Recommended
  • Community
  • Funcom (2017): "Number of Players | 10-player | 35-player | 70-player ... System RAM | 8GB | 8GB | 12GB"
  • Host Havoc: "Small (≤10 players) | Intel Core2Duo @ 3.0 GHz | 8 GB | 35 GB SSD / Medium (≤35 players) | Intel Core i5-2400 @ 3.1 GHz | 8 GB | 35 GB SSD / Large (≤70 players) | Intel Core i5-6700 @ 3.4 GHz | 16 GB | 35 GB SSD"
  • XGamingServer: "10-30 players, vanilla or light mods | Enhanced (UE5) | 16 GB (the new minimum) / 30+ players, moderate mod stacks | Enhanced (UE5) | 16-24 GB / 40+ players, large bases, active Purges, heavy mods (EEWA / AoC / Pippi) | Enhanced (UE5) | 24 GB"
  • Supercraft: "Group size | Pre-Enhanced spec | Enhanced spec / 2-4 players | 4GB RAM, 2 cores | 6-8GB RAM, 3-4 cores / 5-10 players | 8GB RAM, 4 cores | 12-16GB RAM, 4-6 cores / 10-20 players | 12GB RAM, 6 cores | 16-24GB RAM, 6-8 cores / 20-40 players | 16GB RAM, 6-8 cores | 24-32GB RAM, 8 cores"

Memory over time

0 GB1 GB2 GB3 GB4 GB5 GB6 GB7 GB8 GB9 GB10 GB11 GB12 GB13 GB14 GB11.0 GB0 min30 min60 min0 GB1 GB2 GB3 GB4 GB5 GB6 GB7 GB8 GB9 GB10 GB11 GB12 GB13 GB14 GB11.0 GB0 min60 min
  • In use
  • Peak, with cache
Raw data (CSV)

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Hosting
RAM headroom
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Pending

  • 24 hours idle
  • One player for 30 minutes
  • Legacy (UE4) branch
  • Repeat of the minute-31 rise

Ports

PortProtocolUseOur server
7777UDPGame traffic (-Port).Open
7778UDPPinger, game port plus one.Open
27015UDPSteam query (-QueryPort).Open
7777TCPMod downloads, only with mods.Off
25575TCPRCON, off by default.Off

Forward UDP 7777, 7778 and 27015.

Docker setup

3 steps
  1. Download

    Free anonymous download, Steam app 443030, about 4.2 GB. Linux build.

    docker volume create conan_files
    docker run --rm -v conan_files:/data steamcmd/steamcmd:latest \
      +@sSteamCmdForcePlatformType linux +force_install_dir /data \
      +login anonymous +app_info_update 1 +app_update 443030 validate +quit
    docker run --rm -v conan_files:/data alpine chown -R 1000:1000 /data
  2. Run

    game_runtime image as on the Palworld page. Exact bench command. Add -p 7777-7778:7777-7778/udp -p 27015:27015/udp to publish the ports.

    printf 'FROM ubuntu:24.04\nRUN apt-get update && apt-get install -y --no-install-recommends ca-certificates libcurl4t64 && rm -rf /var/lib/apt/lists/*\nUSER ubuntu\n' | docker build -t game_runtime -
    docker run -d --name conan --init --memory 11g \
      -v conan_files:/conan -w /conan game_runtime \
      ./ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping ConanSandbox -log
  3. Ready line

    18.1 seconds after container start.

    docker exec conan sh -c 'tail -F /conan/ConanSandbox/Saved/Logs/ConanSandbox.log' | grep -m1 'Started SourceServerQueries'

Settings

7 settings

Launch options, or ini files in ConanSandbox/Saved/Config/LinuxServer. ServerSettings.ini is written on first start; add Engine.ini and Game.ini as needed.

SettingWhat it does
-Port=7777Game port, UDP; the pinger uses the next port.
-QueryPort=27015Steam query port, UDP.
-ServerNameName in the server list. Default: Conan Exiles Server.
-ServerPasswordJoin password.
-RconPortRCON port, TCP; enable RCON in Game.ini.
MaxPlayers 40Player slots, default from the startup report.
AdminPasswordServerSettings.ini.

Troubleshooting

5 problems
Ready line
'Started SourceServerQueries on port 27015' prints after the map loads.
docker stop waits the full timeout
Both SIGTERM and SIGINT (docker stop -s INT) end in a kill at the timeout, exit 137. With SIGINT the log shows the engine shutting down first.
BinkMoviePlayer errors in the log
Title-screen movies; harmless on a server.
Old UE4 server
Steam branch conan-exiles-legacy: add -beta conan-exiles-legacy to app_update.
Config folder on Linux
ConanSandbox/Saved/Config/LinuxServer, not WindowsServer. World save: ConanSandbox/Saved/game_0.db.

Method

build 25738716
ServerConan Exiles dedicated server, Steam build 25738716, game version CL-378787, UE 5.8.2, downloaded 2026-10-06.
Imagegame_runtime (Ubuntu 24.04 with ca-certificates and libcurl), uid 1000; server files and saves on a Docker volume.
MachineAMD Ryzen 9 5950X, Proxmox VE 9, each game server in Docker inside a dedicated LXC container. 11 GB memory limit, no swap.
Command./ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping ConanSandbox -log

Changes from defaults

  • Shipped binary as ConanSandboxServer.sh starts it, plus -log. Default settings.
  • Funcom's server docs cover Windows; the Linux server ships in the same Steam app.
  • Memory in use rose 1.2 GB from minute 31 to minute 42 (8.6 to 9.8 GB), then settled at 8.8 GB.
  • An earlier run with a 12 GB limit rose at the same point, to 10.4 GB.

Full method

Sources