Games Conan Exiles
Conan Exiles server requirements
Requirements
| Our benchmark | Funcom (2017) | Funcom (2026)Game specs, not server | Host HavocAltered 2017 developer table | SupercraftContradicts itself | ||
|---|---|---|---|---|---|---|
| CPU | 16% of one core, idle | Core2Duo 6850 3.0 GHz up to i7 6700 | Ryzen 5 3600 or i5-10400F (game client) | Core2Duo 3.0 GHz up to 'i5-6700' 3.4 GHz | Single-thread speed | 4 cores 3.0 GHz min, 6-8 cores rec |
| RAM | 8.6 GB idle, 11.0 GB peak (our limit) | 8 GB for 10 or 35 players, 12 GB for 70 | 16 GB (game client, not server) | 8 GB up to 35 players, 16 GB at 70 | 16 GB min (Enhanced), 24 GB at 40+, 12 GB Legacy | 8 GB at 10 vs 12-16 GB (Enhanced) at 5-10 |
| Disk | 4.2 GB install | 35 GB | SSD required (game client) | 35 GB SSD | 50 GB SSD min, NVMe rec | |
| Network | UDP 7777, 7778 and 27015 | UDP 7777 game, 7778 pinger, 27015 query; TCP 25575 RCON | 5 Mbps upload min; UDP 7777, 27015, TCP 25575 | 7777 game, 7778, 27015 query | About 50 KB/s per player, 100 Mbps for 70 | |
| OS | Linux, native | Windows 7/8.1/10, 64-bit | Windows 10 64-bit (game client) | Windows; Linux via Wine | Native Linux binary (host's own check) |
RAM by players
Funcom (2017)
8 GB
Host Havoc
8 GB
16 GB
Supercraft
6 to 16 GB
- Recommended
- Community
- Funcom (2017): "Number of Players | 10-player | 35-player | 70-player ... System RAM | 8GB | 8GB | 12GB"
- Host Havoc: "Small (≤10 players) | Intel Core2Duo @ 3.0 GHz | 8 GB | 35 GB SSD / Medium (≤35 players) | Intel Core i5-2400 @ 3.1 GHz | 8 GB | 35 GB SSD / Large (≤70 players) | Intel Core i5-6700 @ 3.4 GHz | 16 GB | 35 GB SSD"
- XGamingServer: "10-30 players, vanilla or light mods | Enhanced (UE5) | 16 GB (the new minimum) / 30+ players, moderate mod stacks | Enhanced (UE5) | 16-24 GB / 40+ players, large bases, active Purges, heavy mods (EEWA / AoC / Pippi) | Enhanced (UE5) | 24 GB"
- Supercraft: "Group size | Pre-Enhanced spec | Enhanced spec / 2-4 players | 4GB RAM, 2 cores | 6-8GB RAM, 3-4 cores / 5-10 players | 8GB RAM, 4 cores | 12-16GB RAM, 4-6 cores / 10-20 players | 12GB RAM, 6 cores | 16-24GB RAM, 6-8 cores / 20-40 players | 16GB RAM, 6-8 cores | 24-32GB RAM, 8 cores"
Memory over time
- In use
- Peak, with cache
Community results
Loading...
Add result
Pending
- 24 hours idle
- One player for 30 minutes
- Legacy (UE4) branch
- Repeat of the minute-31 rise
Ports
| Port | Protocol | Use | Our server |
|---|---|---|---|
7777 | UDP | Game traffic (-Port). | Open |
7778 | UDP | Pinger, game port plus one. | Open |
27015 | UDP | Steam query (-QueryPort). | Open |
7777 | TCP | Mod downloads, only with mods. | Off |
25575 | TCP | RCON, off by default. | Off |
Forward UDP 7777, 7778 and 27015.
Docker setup
3 steps
Download
Free anonymous download, Steam app 443030, about 4.2 GB. Linux build.
docker volume create conan_files docker run --rm -v conan_files:/data steamcmd/steamcmd:latest \ +@sSteamCmdForcePlatformType linux +force_install_dir /data \ +login anonymous +app_info_update 1 +app_update 443030 validate +quit docker run --rm -v conan_files:/data alpine chown -R 1000:1000 /dataRun
game_runtime image as on the Palworld page. Exact bench command. Add
-p7777-7778:7777-7778/udp-p27015:27015/udp to publish the ports.printf 'FROM ubuntu:24.04\nRUN apt-get update && apt-get install -y --no-install-recommends ca-certificates libcurl4t64 && rm -rf /var/lib/apt/lists/*\nUSER ubuntu\n' | docker build -t game_runtime - docker run -d --name conan --init --memory 11g \ -v conan_files:/conan -w /conan game_runtime \ ./ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping ConanSandbox -logReady line
18.1 seconds after container start.
docker exec conan sh -c 'tail -F /conan/ConanSandbox/Saved/Logs/ConanSandbox.log' | grep -m1 'Started SourceServerQueries'
Settings
7 settings
Launch options, or ini files in ConanSandbox/Saved/Config/LinuxServer. ServerSettings.ini is written on first start; add Engine.ini and Game.ini as needed.
| Setting | What it does |
|---|---|
-Port=7777 | Game port, UDP; the pinger uses the next port. |
-QueryPort=27015 | Steam query port, UDP. |
-ServerName | Name in the server list. Default: Conan Exiles Server. |
-ServerPassword | Join password. |
-RconPort | RCON port, TCP; enable RCON in Game.ini. |
MaxPlayers 40 | Player slots, default from the startup report. |
AdminPassword | ServerSettings.ini. |
Troubleshooting
5 problems
- Ready line
- 'Started SourceServerQueries on port 27015' prints after the map loads.
- docker stop waits the full timeout
- Both SIGTERM and SIGINT (docker stop
-sINT) end in a kill at the timeout, exit 137. With SIGINT the log shows the engine shutting down first. - BinkMoviePlayer errors in the log
- Title-screen movies; harmless on a server.
- Old UE4 server
- Steam branch conan-exiles-legacy: add
-betaconan-exiles-legacy to app_update. - Config folder on Linux
- ConanSandbox/Saved/Config/LinuxServer, not WindowsServer. World save: ConanSandbox/Saved/game_0.db.
Method
build 25738716
| Server | Conan Exiles dedicated server, Steam build 25738716, game version CL-378787, UE 5.8.2, downloaded 2026-10-06. |
|---|---|
| Image | game_runtime (Ubuntu 24.04 with ca-certificates and libcurl), uid 1000; server files and saves on a Docker volume. |
| Machine | AMD Ryzen 9 5950X, Proxmox VE 9, each game server in Docker inside a dedicated LXC container. 11 GB memory limit, no swap. |
| Command | ./ConanSandbox/Binaries/Linux/ConanSandboxServer-Linux-Shipping ConanSandbox -log |
Changes from defaults
- Shipped binary as ConanSandboxServer.sh starts it, plus
-log. Default settings. - Funcom's server docs cover Windows; the Linux server ships in the same Steam app.
- Memory in use rose 1.2 GB from minute 31 to minute 42 (8.6 to 9.8 GB), then settled at 8.8 GB.
- An earlier run with a 12 GB limit rose at the same point, to 10.4 GB.